<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Zelda on blog</title><link>https://blog.taylorcaton.com/tags/zelda/</link><description>Recent content in Zelda on blog</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sat, 29 Aug 2026 11:45:39 -0400</lastBuildDate><atom:link href="https://blog.taylorcaton.com/tags/zelda/index.xml" rel="self" type="application/rss+xml"/><item><title>Zelda Dungeons of Infinity</title><link>https://blog.taylorcaton.com/posts/zelda-dungeons-of-infinity/</link><pubDate>Sat, 29 Aug 2026 11:45:39 -0400</pubDate><guid>https://blog.taylorcaton.com/posts/zelda-dungeons-of-infinity/</guid><description>&lt;p class="post-topic-image"&gt;&#10; &lt;img src="https://blog.taylorcaton.com/images/posts/zelda-dungeons-of-infinity/image.png" alt="Zelda Dungeons of Infinity" /&gt;&#10;&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Project website: &lt;a href="https://justinbohemier.wixsite.com/portfolio/game-design"&gt;https://justinbohemier.wixsite.com/portfolio/game-design&lt;/a&gt;&lt;/li&gt;&#10;&lt;li&gt;A procedurally generated roguelike dungeon crawler built from scratch in GameMaker Studio with A Link to the Past assets. Not a ROM hack.&lt;/li&gt;&#10;&lt;li&gt;I&amp;rsquo;ve never completed it, the difficulty ramps up in the later stages.&lt;/li&gt;&#10;&lt;/ul&gt;</description></item></channel></rss>