<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Retro-Games on blog</title><link>https://blog.taylorcaton.com/tags/retro-games/</link><description>Recent content in Retro-Games on blog</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sat, 12 Sep 2026 11:13:43 -0400</lastBuildDate><atom:link href="https://blog.taylorcaton.com/tags/retro-games/index.xml" rel="self" type="application/rss+xml"/><item><title>Notable PC Ports</title><link>https://blog.taylorcaton.com/posts/notable-pc-ports/</link><pubDate>Sat, 12 Sep 2026 11:13:43 -0400</pubDate><guid>https://blog.taylorcaton.com/posts/notable-pc-ports/</guid><description>&lt;p class="post-topic-image"&gt;&#10; &lt;img src="https://blog.taylorcaton.com/images/posts/notable-pc-ports/image.png" alt="Native PC Ports" /&gt;&#10;&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;p&gt;&lt;strong&gt;3D Pinball for Windows: Space Cadet&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://github.com/k4zmu2a/SpaceCadetPinball"&gt;https://github.com/k4zmu2a/SpaceCadetPinball&lt;/a&gt;&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;A decompilation of the pinball table that came with Windows XP.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;&lt;strong&gt;Castlevania: Symphony of the Night&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://github.com/BlackLabelHQ/SymphonyRecomp"&gt;https://github.com/BlackLabelHQ/SymphonyRecomp&lt;/a&gt;&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;SymphonyRecomp builds from the US PS1 disc.&lt;/li&gt;&#10;&lt;li&gt;Still open beta but plays start to finish, and the widescreen is real widescreen, with the sprite loading and enemy activity. There&amp;rsquo;s a built-in randomizer too.&lt;/li&gt;&#10;&lt;li&gt;BlackLabelHQ makes a point of saying theirs is written entirely by hand.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;&lt;strong&gt;Jet Moto / 2 / 3&lt;/strong&gt;&lt;/p&gt;</description></item><item><title>Super Mario Bros. Remastered</title><link>https://blog.taylorcaton.com/posts/super-mario-bros-remastered/</link><pubDate>Fri, 04 Sep 2026 21:14:46 -0400</pubDate><guid>https://blog.taylorcaton.com/posts/super-mario-bros-remastered/</guid><description>&lt;p class="post-topic-image"&gt;&#10; &lt;iframe width="560" height="315" src="https://www.youtube.com/embed/burutbxZoac" title="Super Mario Bros. Remastered on YouTube" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen&gt;&lt;/iframe&gt;&#10;&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Source: &lt;a href="https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public"&gt;https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public&lt;/a&gt;&lt;/li&gt;&#10;&lt;li&gt;A remake of SMB1 in Godot by JoeMama.&lt;/li&gt;&#10;&lt;li&gt;Ships with none of Nintendo&amp;rsquo;s assets. You hand it your own NES ROM on first boot and it pulls what it needs out of that.&lt;/li&gt;&#10;&lt;li&gt;SMB1, The Lost Levels, Super Mario Bros. Special, and All Night Nippon all in the same package, all with the same treatment.&lt;/li&gt;&#10;&lt;li&gt;Widescreen, cleaned-up sprites, tighter physics, resource packs, custom characters, and a level editor.&lt;/li&gt;&#10;&lt;/ul&gt;</description></item><item><title>Metroid Prime Origins</title><link>https://blog.taylorcaton.com/posts/metroid-prime-origins/</link><pubDate>Sun, 30 Aug 2026 08:50:36 -0400</pubDate><guid>https://blog.taylorcaton.com/posts/metroid-prime-origins/</guid><description>&lt;p class="post-topic-image"&gt;&#10; &lt;img src="https://blog.taylorcaton.com/images/posts/metroid-prime-origins/image.png" alt="Zelda Dungeons of Infinity" /&gt;&#10;&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Project Details: &lt;a href="https://www.reddit.com/r/Metroid/comments/1vhmcf8/metroid_prime_origins_new_fan_game_out_now/"&gt;https://www.reddit.com/r/Metroid/comments/1vhmcf8/metroid_prime_origins_new_fan_game_out_now/&lt;/a&gt;&lt;/li&gt;&#10;&lt;li&gt;The team behind one of my favorite fangames ( Castlevania Revamped ) has made a 2D version of Metroid Prime Origins&lt;/li&gt;&#10;&lt;li&gt;&lt;em&gt;Love&lt;/em&gt; these passion projects. &lt;a href="https://metroid2remake.blogspot.com/"&gt;AM2R&lt;/a&gt; is a similar excellent fangame&lt;/li&gt;&#10;&lt;/ul&gt;</description></item><item><title>Zelda Dungeons of Infinity</title><link>https://blog.taylorcaton.com/posts/zelda-dungeons-of-infinity/</link><pubDate>Sat, 29 Aug 2026 11:45:39 -0400</pubDate><guid>https://blog.taylorcaton.com/posts/zelda-dungeons-of-infinity/</guid><description>&lt;p class="post-topic-image"&gt;&#10; &lt;img src="https://blog.taylorcaton.com/images/posts/zelda-dungeons-of-infinity/image.png" alt="Zelda Dungeons of Infinity" /&gt;&#10;&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Project website: &lt;a href="https://justinbohemier.wixsite.com/portfolio/game-design"&gt;https://justinbohemier.wixsite.com/portfolio/game-design&lt;/a&gt;&lt;/li&gt;&#10;&lt;li&gt;A procedurally generated roguelike dungeon crawler built from scratch in GameMaker Studio with A Link to the Past assets. Not a ROM hack.&lt;/li&gt;&#10;&lt;li&gt;I&amp;rsquo;ve never completed it, the difficulty ramps up in the later stages.&lt;/li&gt;&#10;&lt;/ul&gt;</description></item><item><title>Ridge Racer Collection</title><link>https://blog.taylorcaton.com/posts/ridge-racer-collection/</link><pubDate>Thu, 27 Aug 2026 12:00:00 -0400</pubDate><guid>https://blog.taylorcaton.com/posts/ridge-racer-collection/</guid><description>&lt;p class="post-topic-image"&gt;&#10;&lt;iframe width="560" height="315" src="https://www.youtube.com/embed/8FoFNp7EkiM" title="Ridge Racer Collection on YouTube" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen&gt;&lt;/iframe&gt;&#10;&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Project Repo: &lt;a href="https://github.com/wanszai/Ridge-Racer-Collection"&gt;Ridge Racer Collection&lt;/a&gt;&lt;/li&gt;&#10;&lt;li&gt;Runs on natively on PC.&lt;/li&gt;&#10;&lt;li&gt;Supports wheels, pedals, shifters, and force feedback.&lt;/li&gt;&#10;&lt;li&gt;Support the author on &lt;a href="https://ko-fi.com/wanszai"&gt;Ko-fi&lt;/a&gt;.&lt;/li&gt;&#10;&lt;/ul&gt;</description></item></channel></rss>