<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Games on blog</title><link>https://blog.taylorcaton.com/tags/games/</link><description>Recent content in Games on blog</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sat, 12 Sep 2026 11:13:43 -0400</lastBuildDate><atom:link href="https://blog.taylorcaton.com/tags/games/index.xml" rel="self" type="application/rss+xml"/><item><title>Notable PC Ports</title><link>https://blog.taylorcaton.com/posts/notable-pc-ports/</link><pubDate>Sat, 12 Sep 2026 11:13:43 -0400</pubDate><guid>https://blog.taylorcaton.com/posts/notable-pc-ports/</guid><description>&lt;p class="post-topic-image"&gt;&#10; &lt;img src="https://blog.taylorcaton.com/images/posts/notable-pc-ports/image.png" alt="Native PC Ports" /&gt;&#10;&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;p&gt;&lt;strong&gt;3D Pinball for Windows: Space Cadet&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://github.com/k4zmu2a/SpaceCadetPinball"&gt;https://github.com/k4zmu2a/SpaceCadetPinball&lt;/a&gt;&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;A decompilation of the pinball table that came with Windows XP.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;&lt;strong&gt;Castlevania: Symphony of the Night&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://github.com/BlackLabelHQ/SymphonyRecomp"&gt;https://github.com/BlackLabelHQ/SymphonyRecomp&lt;/a&gt;&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;SymphonyRecomp builds from the US PS1 disc.&lt;/li&gt;&#10;&lt;li&gt;Still open beta but plays start to finish, and the widescreen is real widescreen, with the sprite loading and enemy activity. There&amp;rsquo;s a built-in randomizer too.&lt;/li&gt;&#10;&lt;li&gt;BlackLabelHQ makes a point of saying theirs is written entirely by hand.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;&lt;strong&gt;Jet Moto / 2 / 3&lt;/strong&gt;&lt;/p&gt;</description></item></channel></rss>